[TDC00625] Music Specialist (Music × Level / Beatmap Designer)

Salary
20M-30M
Location
Sala, Quận 2, TP HCM
Category
Mobile App
Job Type
Full-time

Role Overview

As a Music Specialist, you are a Music × Level / Beatmap Designer responsible for turning music into playable, interactive experiences.

You work at the intersection of:

  • Music creation & curation
  • Beatmap / level design
  • Audio-driven gameplay
  • Interactive learning experiences

You will design playable musical content for:

  • Learning Mode — learning-first mini-games that deliver specific music skills
  • Musicverse / Game Mode — fun-first game content designed for flow, challenge, and replayability

This is a hands-on role for someone who thinks in sound, timing, interaction, and player feel, and who can translate music into engaging gameplay moment by moment.


What You’ll Do

Music Direction & Musical Content

  • Define musical direction for learning units or game levels (genre, mood, groove, difficulty intent).
  • Select, curate, adapt, or create songs and musical phrases for interactive gameplay.
  • Analyze music by structure, rhythm, density, and phrasing to support gameplay and learning intent.
  • Ensure all musical content is stylistically coherent, musically correct, and appropriate to its target difficulty.

Level Design & Beatmap Creation (Core Responsibility)

  • Design beatmaps / playable levels for:
    • Learning Mode mini-games
    • Musicverse / Game Mode content
  • Define:
    • Note timing and placement
    • Density and pacing
    • Lane usage and gesture patterns (tap, hold, swipe, multi-finger)
  • Shape moment-to-moment gameplay to ensure:
    • Clear rhythm perception
    • Satisfying flow
    • Appropriate challenge
  • Adjust beatmaps based on:
    • Learning-first vs fun-first intent
    • Player skill level
    • Device and interaction constraints

Learning Mode Content (Learning-first)

  • Translate learning goals and constraints provided by Music & Learning Designers into playable levels.
  • Create beatmaps that:
    • Reinforce specific musical skills (e.g. steady pulse, subdivision, coordination)
    • Minimize unnecessary cognitive load
    • Remain musical and engaging
  • Respect defined constraints such as:
    • BPM ranges
    • Input methods
    • Allowed rhythmic patterns
  • Iterate on content based on playtests, learner feedback, and performance signals.

usicverse / Game Mode Content (Fun-first)

  • Design expressive, engaging game levels optimized for:
    • Flow
    • Challenge
    • Replayability
    • Visual–musical synchronization
  • Push musical and gameplay complexity beyond Learning Mode constraints.
  • Experiment with higher density, expressive gestures, and dynamic patterns.
  • Optimize for enjoyment and engagement first, with learning transfer as a bonus.

Audio Production & Sound Design

  • Design and implement high-quality SFX and audio feedback tightly synced to gameplay.
  • Edit, mix, and master music and SFX for interactive use.
  • Work deeply with DAWs, MIDI, and audio systems to support responsive gameplay.
  • Ensure all audio assets meet Musea’s quality and technical standards.

Collaboration & Iteration

  • Collaborate closely with:
    • Music & Learning Designers (learning intent, progression, constraints)
    • Game Designers (mechanics, UX, feedback)
    • Engineers (technical implementation)
  • Participate in playtesting to evaluate:
    • Musical clarity
    • Gameplay feel
    • Learning effectiveness (when applicable)
  • Iterate on beatmaps and audio content based on qualitative and quantitative feedback.

What We’re Looking For

🎵 Experience & Background

  • 1–3 years of relevant experience in music production, game audio, rhythm games, interactive music, or level/beatmap design — or equivalent hands-on experience through projects or shipped content.
  • Strong portfolio demonstrating playable musical content (games, beatmaps, interactive audio, rhythm-based experiences).

Music & Audio Craft

  • Strong musical judgment and curation skills.
  • Solid foundation in rhythm, groove, song structure, and musical elements.
  • Ability to compose, arrange, remix, or adapt complete musical pieces.
  • Deep hands-on experience with a DAW (Ableton, Logic, FL Studio, etc.).
  • Experience working with MIDI and audio systems.
  • Ability to deliver production-ready audio assets.

Game & Level Design Thinking

  • Experience designing or contributing to:
    • Beatmaps
    • Rhythm game levels
    • Audio-driven interactive content
  • Strong intuition for:
    • Timing windows
    • Difficulty curves
    • Player flow and fatigue
  • Comfortable iterating rapidly based on playtesting and feedback.
  • Ability to think in moment-to-moment gameplay, not just high-level structure.

Product & Learning Awareness

  • Ability to distinguish between learning-first and fun-first content.
  • Comfortable working within constraints when learning outcomes are the priority.
  • Able to collaborate with Learning Designers without owning pedagogy decisions.
  • Clear, structured communication and documentation skills.

AI-Assisted Workflow (Expected)

  • Comfortable using AI tools to support music research, ideation, variation, or workflow acceleration.
  • Ability to critically evaluate AI outputs and maintain human ownership over musical quality and intent.

Nice to Have

  • Experience with music learning apps, rhythm games, or audio-driven mobile games.
  • Background in music education or learning design.
  • Experience working in startups or small, cross-functional teams.
  • Familiarity with Duolingo-style learning systems or Musea-like products.

Why Join?

  • Shape how people learn and experience music through play.
  • Work at the intersection of music, games, and learning.
  • Design real, playable musical systems — not just content.
  • Collaborate with a team that deeply values musical craft, gameplay feel, and learning quality.
  • Build something meaningful — and musical.
Apply now
Owner Info
TD Consulting
Email
infor@tdconsulting.vn